Submitted by Sean M Smith on 22 October 2011 - 2:15pm

It must be tough being a game developer. All that work and only ten percent of people will actually play your game through to the end. Weeks spent on that big plot twist, that unique character design, that carefully engineered level and only a tenth of the buggers who bought the game will ever see it.
I'm certainly guilty of leaving a ton of games unfinshed. But who could blame me? With Steam sales, flash games and cheap as chips mobile games I've gorged on the ubiquity of cheap entertainment. I'll take a big juicy bite but the leave the rest of the dish unfinished, quickly moving to the next course as if games where dishes at a classy Chinese buffet. As with that Chinese buffet I also suffer the regret of over indulgence. In my desire to sample all there is to offer could I have missed the subtle nuances each dish wished to offer my palette. Should I not return to that Chinese restaurant and order... Hang on, I'm confusing myself. I was talking about finishing video games.
So here's the deal. I'll pick a game I haven't finished (but have put at least a few hours into) and try to finish it in a week. Then I'll write about the experience because it might be interesting. Or something.
Anyway, first up for The Finisher - Grand Theft Auto: Chinatown Wars.
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